#ifndef _PLAYSTATE_H_
#define _PLAYSTATE_H_

#include "ptrContainer.h"
#include "basestate.h"

class playstate : public basestate{
  public:
    playstate(ptrContainer* container, statewrapper* wrapper);
    ~playstate();

    void draw(int &drawtime);
    bool keyDown(SDL_Event &event);
    bool update(int &endtime, int &ticktime);
    void enterstate();
  private:
    int prevendtime;
};

#endif
